The design aesthetic for the 32nd Century is fantastic. The Friendship-class — or the “keyhole ship”, as I’ve seen it called — is long, about 1189m according to various sources, but it’s thin, maybe 10-13 decks, based off of Discovery’s official size. So while it’s “big” length-wise, it’s actually got a small volume.
FRIENDSHIP-CLASS
Launch Year: Sometime in the 31st-32nd Century
Overview: The Friendship-class is a light explorer and patrol vessel The variable geometry warp nacelles allowed these vessels to run at warp 9.9 for extended periods of time.
Capabilities: These were tiny, compared to many of the vessels of the period, dedicated mostly to patrol and support missions inside Federation territory.
Refits & Variants: Since the Burn, refits have been limited to keeping these ships ready for action. With the return of dilithium to the galaxy, their warp drives are seeing updates in preparation for renewed service. Most are slated to be upgraded to the Pathfinder Drive.
Suggested Mission Profiles: Colony Support, Patrol.
Naming Conventions: The naming convention is difficult to fix, as only a few of these vessels have survived.
Notable Examples: U.S.S. Thant, N.C.C.-325005, U.S.S. Yang, N.C.C.-321616, U.S.S. Yousafzai, N.C.C.-325010.
Traits: Federation Starship, Friendship-Class, Aging Relic
Attack:
Phaser Array: Energy Weapon, Dam 4, Versatile 2
Photon Torpedo: Torpedo, Dam 3, High Yield
Tractor Beam: Tractor/Grappler, 3
Talents:
Extensive Automation: he ship has been configured to operate on a much smaller crew, relying on automation to handle tasks normally performed by personnel. Even purely physical tasks can be replaced by automation, using compact technical drones, such as the DOT-7 present on some 23rd century Starfleet vessels, like the U.S.S. Discovery. The ship’s Crew Support is reduced to half its normal value (rounded up). However, the ship may attempt tasks by itself, and may even take a turn during a combat round by itself. If it does so, add 1 Threat before a task is attempted, and make the roll using the ship’s systems and departments.
High-Resolution Sensors: The vessel’s sensors can gain large amounts of accurate data, though they are extremely sensitive. While the vessel is not in combat, any successful task assisted by the ship’s Sensors gains 1 bonus Momentum. Bonus Momentum may not be saved.
Improved Warp Drive: Whenever the ship takes the Warp major action, roll a d20; if you roll equal to or under the ship’s Engines, you do not spend Reserve Power for the ship.
Variable Geometry Warp Field: A ship with a variable geometry warp field can adjust its subspace field in highly turbulent spacetime and can continue to provide propulsive force even then. When you attempt a task to go to warp, you may select one trait in play which negatively affects the task roll, and ignore its effects.
Special Rules:
Larger Crew: The ship’s Crew Support is increased by 1.
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