New Ship for Star Trek Adventures
Another 32nd C ship -- the Angelou-class Agro-ship.
Easily the best thing about Star Trek: Discovery has been their willingness to throw caution to the wind on designing starship. Even more than the (at the time) eye-popping redesign for Enterprise-D in The Next Generation, Discovery has not been shy about pissing off fans and swinging for the aesthetic fences. One of the cooler vessels of the 3rd Season of Discovery is the Angelou-class starship. Described by Ensign Tilly as “a flying rainforest”.
It’s obviously gigantic. A toroidal shape, it looks like the ventral side is the “ship” — the portions with crew areas, life support and gravitational creation, and the like. There is a forward (?) area on the left side of the image above. Is that the command areas? Crew quarters? Deflector dish or is this the back section with an engine? There is a “bridge” over the biodome that takes up much of the ship’s interior space. Judging from the vessel, it’s a good ten decks or more. Essentially, the Angelou-class is part spaceship/part space station. The central area around the donut hole would be massive — 50ish decks top to bottom. Include the biodome itself, you’re probably talking living space that would rival or exceed that of Spacedock One.
That puts it well above the starship framewrok, I think, so I wrote it up as a starbase and tweaked here and there.
ANGELOU-CLASS
Launch Year: Sometime in the 30-31st Century
Overview: With the Federation at the height of its power, stretching across the Alpha and Beta Quadrants and even poking it's head into the Gamma and Delta Quadrants, as well as exploring outside the edges of the galaxy, there seemed a need for a dedicated, long-ranger vessel that could travel for century or more. Additionally, the size of the Federation meant that colonial enterprises were more and more risky and the supply chain grew. The Angelou-class was the answer to these needs: a vessel that could park well outside of Federation space, set up colonies, over generations, if needed; or which could make the trip to the nearby Magellanic Clouds…or further.
Capabilities: These massive generational agro-ships were not the fastest thing ever fielded by Starfleet, but the large agricultural dome allowed for any biosphere to be recreated and transported to a new planet for terraforming efforts, or to provide food, recreation, and life support material for previously unimaginably long excursions into the unknown. More a mobile starbase than a starship, the Angelou represented the Federation at its most imaginative, more hopeful, and most arrogant.
Refits & Variants: The Angelou-class was designed to massive replicator facilities that would allow the crew to modify and improve upon the craft while in service.
Suggested Mission Profiles: Colonial Support, Multirole Explorer, Science and Survey Operations.
Naming Conventions: While only a few of these craft were produced, and only one of these vessels is known to have survived the Burn, it is possible that others may still be out there, beyond the rim of the galaxy...
Notable Examples: U.S.S. Maathai, N.C.C.-325023
Traits: Federation Starship, Angelou-Class, Aging Relic, Agro-Ship, Generation Vessel
Scale: 15 Resistance: 15 Crew Support: 18 Shields: 30
Systems: Comms: 15, Computer 15, Engines 11, Sensors: 15, Structure: 13, Weapons: 12
Departments: Command 03, Conn 01, Engineering 03, Security 02, Medical 06, Science 06
Attacks:
Phaser Arrays: Energy Weapon, Damage 9, Versatile
Photon Torpedoes: Torpedo, Damage 5, High Yield
Quantum Torpedoes: Torpedo, Damage 6, Calibration, High Yield
Tractor Beams: Tractor/Grappler 8
Talents:
Advanced Emergency Holographic Crew: The ship has
several holographic supporting characters equal to half the ship’s
Computers score (round up); their appearance and personality are
determined when the ship is created, though the supporting characters
have a species trait of Hologram. These can be activated or deactivated as
a minor action, and they do not require any Crew Support to appear. They cannot operate outside of the ship, and they do not improve when introduced in subsequent adventures. However, if any character advances are used to improve these supporting characters, all thesupporting characters granted by this talent receive the advance.
Advanced Medical Ward/Sickbay: he ship gains the
Advanced Medical Ward or Advanced Sickbay trait, which applies to all
tasks relat- ed to medicine and biology performed within the ward or
sickbay, and stacks with the normal benefits of being in sickbay. This trait
is lost if the ship’s Computers system is disabled. In addition, the ship
receives one additional Crew Support, which may only be used to
introduce supporting characters from the Medical department.
Advanced Research Facilities: The vessel is equipped with
additional laboratories and long-term research facilities. Whenever a
character aboard the ship succeeds at a task to perform research, and
they are assisted by the ship’s Computers + Science, they may ask two
additional questions, as if they had spent Momentum to Obtain
Information.
Dedicated Personnel, Science: The ship gains two additional
Crew Support, which may only be used to establish Supporting
Characters who are part of the Science department.
Dual Environment: The vessel has several dedicated areas for differing atmospheric and other life support requirements.
Special Rules:
Larger Crew: The ship’s Crew Support is increased by 1.
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